Writing a New Game for the Game Boy Color

If you’re bored with the Game Boy Color’s offerings, it’s understandable: it’s been around for nearly 20 years, and doesn’t get a lot of new releases these days. [Antonio Niño Díaz] spent over a year coding a game for the GBC: µCity, a Sims City style game. He designed the graphics and even wrote his own music.

[Antonio] did all the programming in Assembly Language, creating modules for managing traffic and the power grid, building creation and destruction, as well as disaster simulations. He has extensive notes in his GitHub page detailing each module and describing how it all works …read more http://pje.fyi/PP36QN

Paul Jacob Evans

Reading Bingo Balls with Microcontrollers

Every once in a while a project comes along with that magical power to consume your time and attention for many months. When you finally complete it, you feel sorry that you don’t have to do anything more.

What is so special about this Bingo ball reader? It may seem like an ordinary OCR project at first glance; a camera captures the image and OCR software recognizes the number. Simple as that. And it works without problems, like every simple gadget should.

But then again, maybe it’s not that simple. Numbers are scattered all over the ball, so they have …read more http://pje.fyi/PKfFJp

Paul Jacob Evans