Much Assembly Required: Game Your Way to Assembly Guru Status

It can be hard these days to find an excuse to create something for learning purposes. Want a microcontroller board? Why make one when you can buy an Arduino or a Blue Pill for nearly nothing? Want to control a 3D printer? Why write the code when you can just download something that works well like Marlin or Repetier? If you want to learn assembly language, then, it can be hard to figure out something you want to do that isn’t so silly that it demotivates you. If that sounds like you, then you should check out Much Assembly Required. …read more http://pje.fyi/Q8SfDn

Paul Jacob Evans

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Mega Game & Watch: True Multiplayer Game

Today we’re used to handheld game consoles like the Nintendo Switch, that let you roam around in 3D worlds which include not only 3D players but more terrain than many people walk around in real life in a week. But back in the early 1980s Nintendo’s handheld offering was the Game & Watch, which used a segmented LCD display. An entire segment could be used to represent the player, with player segments spread throughout the display. To move the player, the previous player segment would be turned off while another adjacent one would be on. That also meant that a …read more http://pje.fyi/Q1NxSd

Paul Jacob Evans

Mercy Me, Thanks For The Heals

Sometimes, you have to call in the experts. [CorSec Props], builders of fine props, costumes and more, were commissioned to replicate Mercy’s healing staff from the game Overwatch. Sounds simple, but the customer — right as they always are — requested that it spin and light up just like the original.

To get a look at the electronics, the rotating head slides off after removing a screw. Inside, the rechargeable 18650 lithium-ion 3.7V battery — via a DC to DC converter — is bumped up to 5.5V in order to run a 12V, 120rpm motor. At full voltage the staff’s …read more http://pje.fyi/PyhcsH

Paul Jacob Evans

BASH games

Get serious about your shell scripting skills and maybe you can pull this one off. It’s a game of snake played in a BASH shell. It seems like a coding nightmare, but the final product turns out to be organized well enough for us to understand and took less than 250 lines of code.

[Martin Bruchanov] started on the project after pining for an old DOS game called Housenka. It’s another version of the classic Snake game which we’ve coded ourselves and seen in several projects including this head-to-head version using musical recorders as controllers. When using a terminal emulator …read more http://pje.fyi/PXXydx

Paul Jacob Evans

Improved Game Tokens with Laser Cutting and Clever Design

[Martin Raynsford] is a prolific project maker, especially when it comes to using a laser cutter. These laser-cut token counters for the board game Tigris & Euphrates demonstrate some clever design, and show that some simple touches can make a big difference.

In the digital version of the game, the tokens conveniently display a number representing their total power value. [Martin] liked this feature, and set out to design a replacement token for the tabletop version that could display a number while still keeping the aesthetic of the originals. The tokens were designed as a dial with a small cutout …read more http://pje.fyi/PTD28W

Paul Jacob Evans

Pool Playing Robot Destined for Trouble in River City

You’d think pool should be an easy game for a robot to play, right? It’s all math — geometry to figure out the angles and basic physics to deal with how much force is needed to move the balls. On top of that, it’s constrained to just two dimensions, so it should be a breeze.

Any pool player will tell you there’s much, much more to the game in real life, but still, a robot to play pool against would be a neat trick. As a move toward that goal, [BVarv] wisely decided on a miniature mockup of a pool-playing …read more http://pje.fyi/P7RlT6

Paul Jacob Evans