Using a Logic Analyzer to Generate Screenshots from a Game Boy

Wouldn’t you like to go back to a dead handheld and extract the proof of your 90s-era high scores? Of course you would.

[svendahlstrand] bought his first logic analyzer, a Logic 8 from Saleae and decided to play around with an old Game Boy. He opened up the handheld with a tri-point screwdriver and hooked six wires up to the LCD data bus, generating screen shots from the logged data. He got screens from Solomon’s Club, Mole Mania, Kid Dracula, and more.

The first few attempts were fraught with mishap as [sven] worked to figure out the settings of his …read more http://pje.fyi/PcD09y

Paul Jacob Evans

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Writing a New Game for the Game Boy Color

If you’re bored with the Game Boy Color’s offerings, it’s understandable: it’s been around for nearly 20 years, and doesn’t get a lot of new releases these days. [Antonio Niño Díaz] spent over a year coding a game for the GBC: µCity, a Sims City style game. He designed the graphics and even wrote his own music.

[Antonio] did all the programming in Assembly Language, creating modules for managing traffic and the power grid, building creation and destruction, as well as disaster simulations. He has extensive notes in his GitHub page detailing each module and describing how it all works …read more http://pje.fyi/PP36QN

Paul Jacob Evans

HDMI Out on the Gameboy Advance

The Gameboy line of handheld systems from Nintendo have been wildly popular, but lack one major thing – a video output. This can be troublesome if you’d like to view the games on a bigger screen, for more comfortable gaming sessions or detail work like producing chiptunes. One option is to use the Gameboy Player for the Gamecube, however that system’s age means you’re out of luck if you want a crisp, clear picture on a modern digital display. Wouldn’t it be great if you could get HDMI output from a Gameboy Advance Instead?

When it comes to working with …read more http://pje.fyi/PH80ff

Paul Jacob Evans