Open Source Hardware Video Game Music Player

[Aidan Lawrence] likes classic synthesized video game music in the same way that other people “like” breathing and eating. He spent a good deal of 2017 working on a line of devices based on the Yamaha YM2612 used in the Sega Genesis to get his feet wet in the world of gaming synths, and is now ready to take the wraps off his latest and most refined creation.

The YM2151 Arcade Classic is an open source hardware player for Video Game Music (VGM) files. It uses no emulation, the files are played on the device’s YM2151 chip in the same …read more http://pje.fyi/QKn84G

Paul Jacob Evans

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STM32CubeMX Makes Makefiles

When hardware manufacturers make GUI code-generation tools, the resulting files often look like a canned-spaghetti truck overturned on the highway — there’s metaphorical overcooked noodles and red sauce all over the place. Sometimes we think they’re doing this willfully to tie you into their IDE. Not so the newest version of ST’s graphical STM32CubeMX, which guides you through a pleasant pin-allocation procedure and then dumps out, as of the latest version, a clean Makefile.

Yes, that’s right. This is a manufacturer software suite that outputs something you can actually use with whatever editor, GUI, compiler, or environment that you wish …read more http://pje.fyi/PVphhB

Paul Jacob Evans

Open Source Firmware For Hoverboards

2015 was two years ago, and to the surprise of many, we actually had hoverboards at the time. Of course, these weren’t Back to the Future-style hovering skateboards; they were crappy two-wheeled balancing scooters that suffered a few battery explosions and were eventually banned from domestic flights by some carriers. But oh boy, there were some funny Vines of these things.

While the rest of the world moved on from hoverboards, [Casainho] has been working on Open Sourcing the firmware for these interesting bits of electronics and motors. Now, his work is wrapping up and he has new …read more http://pje.fyi/P5cXVG

Paul Jacob Evans

Rusty ARM

You’ve probably heard that Rust is a systems programming language that has quite the following growing. It purports to be fast like C, but has features like guaranteed memory and thread safety, generics, and it prevents segmentation faults. Sounds like just the thing for an embedded system, right? [Jorge Aparicio] was frustrated because his CPU of choice, an STM32 ARM Cortex-M didn’t have native support for Rust.

Apparently, you can easily bind C functions into a Rust program but that wasn’t what he was after. So he set out to build pure Rust programs that could access the device’s hardware …read more http://pje.fyi/P4Dypg

Paul Jacob Evans