We love a bit of reverse engineering here at Hackaday, figuring out how a device works from the way it communicates with the world. This project from [Jim Yang] is a great example of this: he reverse-engineered the Samsung Gear VR controller that accompanies the Gear VR add-on for their phones. By digging into the APK that links the device to the phone, he was able to figure out the details of the Bluetooth connection that the app uses to connect to the device. Specifically, he was able to find the commands that were used to get the device to …read more http://pje.fyi/QJ2ffg
Taking a dive into VR or augmented reality — once, dreamed-of science fiction — is not only possible for the average consumer, but crafting those experiences is as well! Hackaday.io user [kvtoet]’s HandHolo is a homebrew method to cut your teeth on peeking into a virtual world.
This project requires a smartphone running Android Oreo as its backbone, a Bluetooth mouse, a piece of cardboard and a small mirror or highly reflective surface. The phone is slotted into the cardboard housing — prototype with what you have! — above the mouse, and the mirror angled opposite the screen reflects the …read more http://pje.fyi/QDf3Gb
In July of 2016 a game was released that quickly spread to every corner of the planet. Pokemon Go was an Augmented Reality game that used a smart phone’s GPS location and camera to place virtual creatures into the person’s real location. The game was praised for its creativity and was one of the most popular and profitable apps in 2016. It’s been download over 500 million times since.
Most of its users were probably unaware that they were flirting with a new and upcoming technology called Augmented Reality. A few day ago, [floz] submitted to us a blog from …read more http://pje.fyi/Q2419P
VR is in vogue, but getting on board requires a steep upfront cost. Hackaday.io user [Colin Pate] felt that $800 was a bit much for even the cheapest commercial 360-degree 3D camera, so he thought: ‘why not make my own for half that price?’
[Pate] knew he’d need a lot of bandwidth and many GPIO ports for the camera array, so he searched out the Altera Cyclone V SOC FPGA and a Terasic DE10-Nano development board to host it. At present, he has four Uctronics OV5642 cameras on his rig, chosen for their extensive documentation and support. The camera mount …read more http://pje.fyi/PyC6kg
MIT’s Computer Science and Artificial Intelligence Lab, CSAIL, has created a process of teleoperating a Baxter humanoid robot with an Oculus Rift VR headset. This project is partially aimed towards making manufacturing jobs a hell of a lot of fun telecommutable. It could even be a way to supervise robot workers from a distance.
In a nutshell, the user controls the robot remotely in a virtual reality environment. The user does this specifically in a VR environment modeled like a control room with multiple sensor displays, making it feel like they are sitting inside the robot’s head. By using hand …read more http://pje.fyi/PtddlJ
Movies love to show technology they can’t really build yet. Even in 2001: A Space Oddessy (released in 1968), for example, the computer screens were actually projected film. The tablet they used to watch the news looks like something you could pick up at Best Buy this afternoon. [CircuitDigest] saw Iron Man and that inspired him to see if he could control his PC through gestures as they do on that film and so many others (including Minority Report). Although he calls it “virtual reality,” we think of VR as being visually immersed and this is really just the glove, …read more http://pje.fyi/PPmGBr
It wasn’t too long ago that one could conjecture that most hackers are not avid video game players. We spend most of our free time taking things apart, tinkering with microcontrollers and reading the latest [Jenny List] article on Hackaday.com. When we do think of video games, our neurons generally fire in the direction of emulating a console on a single board computer, such as a Raspberry Pi or a Beaglebone. Or even emulating the actual console processor on an FPGA. Rarely do we venture off into 3D programs meant to make modern video games. If we can’t export an …read more http://pje.fyi/PP8V5s
[Joey Campbell] is studying for his PhD at the Bristol Interaction and Graphics Lab, focusing on the interplay between real and virtual objects within the realm of exergaming–“gamercising” where physical motion and effort drives the game. The goal is to make the physical effort seem to correspond with what’s seen on the headset.
[Joey] set up a test rig where an exercise bike’s gears were adjusted based on the terrain encountered, seeking to find out if that realism inspired a greater feeling of immersion. He also provided some test subjects a HUD with their heart rate and other stats, to …read more http://pje.fyi/PJ4mSp
Our friend [James Burton] from XRobots has engaged in another bit of mixed-reality magic by showing how one can seamlessly step from the virtual world into the real world, and back again. Begone, green screens and cumbersome lighting!
Now, most of what you’re seeing is really happening in post-production — for now — but the test footage is the precursor for a more integrated system down the road. As it works now, a GoPro is attached to the front of a HTC Vive headset, allowing [Burton] to record in both realities at the same time. In the VR test area …read more http://pje.fyi/P8htGv