Simulating VR Obstacles with Wheelchair Brakes

[Joey Campbell] is studying for his PhD at the Bristol Interaction and Graphics Lab, focusing on the interplay between real and virtual objects within the realm of exergaming–“gamercising” where physical motion and effort drives the game. The goal is to make the physical effort seem to correspond with what’s seen on the headset.

[Joey] set up a test rig where an exercise bike’s gears were adjusted based on the terrain encountered, seeking to find out if that realism inspired a greater feeling of immersion. He also provided some test subjects a HUD with their heart rate and other stats, to …read more http://pje.fyi/PJ4mSp

Paul Jacob Evans

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Air-Powered Wheelchair Goes Like The Wind

Electric wheelchairs are responsible for giving back independence to a great many people the world over. They do have their limitations, however, including long recharge times and a general aversion to large amounts of water. Being weatherproof is one thing, but taking one to a waterpark is another thing entirely. Fear not, for The University of Pittsburgh has the answer: the air-powered wheelchair.

Known as the PneuMobility project, the chair relies on a couple of compressed air tanks as a power source. They appear to be a of composite construction, which would cut down on weight significantly and help reduce …read more http://pje.fyi/P1KbCs

Paul Jacob Evans